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Game Development

Below are some of the games I have developed in my spare time, and as the lead programmer for RedCandy Games.
Tin Man Can

Project Role:
Lead Programmer

Project Description:
Soaring through the cosmos, unicycling HoverBot Tic was homeward bound when a wormhole appeared, dragging him and his ship into another dimension. Help Tic survive the pitfalls of four strange colorful worlds and gather enough scattered hovatrons and fuel cells he needs to get home in one piece.

Platform:
iOS Universal

Software Used:
Microsoft Visual Studio
MonoDevelop


TIC: Part 1

Project Role:
Lead Programmer

Project Description:
In this arcade style platformer, you assume the role of a unicycling, wall-drilling, helicoptering, mining robot named Tic. For more information about the game please visit RedCandy Games.

Platform:
Xbox 360
Windows

Software Used:
Microsoft Visual Studio
Adobe Photoshop CS4
Archea

Project Role:
Programmer, Artist

Project Description:
In this arcade style shooter, the player is a microbacteria trying to avoid the other organisms in a test tube. In this game, I have implemented a powerful particle engine to simulate the water and bubble trails.

Platform:
Xbox 360
Windows

Software Used:
Microsoft Visual Studio
Adobe Photoshop CS4
Prism

Project Role:
Programmer, Artist

Project Description:
This 2d puzzle game challenges players to manipulate laser beams with mirrors and other devices in order to solve puzzles. Currently, the game has seven different levels and a sandbox editor to create custom puzzles.

Platform:
Xbox 360
Windows

Software Used:
Microsoft Visual Studio
Adobe Photoshop CS4
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